Wordy Play - DESCRIPTION
Word games (also called word game puzzles) are spoken or board games often designed to test ability with language or to explore its properties.
Word games are generally used as a source of entertainment, but can additionally serve an educational purpose. Young children can enjoy playing games such as Hangman, while naturally developing important language skills like spelling. While Hangman is a seriously dark game, what we like to focus on is the development of the children. Researchers have found that adults who regularly solved crossword puzzles, which require familiarity with a larger vocabulary, had better brain function later in life.
Popular word-based game shows have been a part of television and radio throughout broadcast history, including Spelling Bee (the first televised game show) and Wheel of Fortune (the longest-running syndicated game show in the United States).
A player is given FIVE attemps at guessing a word. On the left a picture appears, that shows how far and successful the game has proceeded. After guessing correctly, or incorrectly for the final time, we can continue to the next word. Otherwise just continue. This is a very easy game that some programmers make for this type of gaming. We usually guess only ONE letter at a time. Repeating letters don't get counted, and we can't enter them second time. There is a display of previous letters that were attempted already, on the bottom side of the screen.
Find a matching definition to a word from the left and right sides. If the length is slightly longer, you can hover over the text, and the program will show a baloon, telling the whole thing. If you click give up, the program will show you in 5 matching colors, which defnition goes to which word. First try to guess, then click 'give up'. 5 Words is enough for this kind of scheme. After that, do the next set of 5. The user is given all parts of the word and definition, but however has to guess, which ones are which. Thus, were are 'Matching Up' the 2.
This one we just made. It's based on a 1st game that we created a very long time ago, in the very beginning. At the time we wanted to just type in the word, having a timer of about 5 - 10 seconds, and also see the vertical bars, diminishing in quantity on the screen. The user is given a definition. And the idea was to make a primitive game, having a minimum amount of programming knowledge. It was just the beginning. Well, actually what we did, we first wanted to read text files, for the words. After that, we noticed that we don't have so much time left to do this, and decided to replace the text file with a SELECT/SWITCH programming statement.
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I one time came to a literature class office at a University, and found something interesting. Labels on magnets of words. And the person could just connect them together, to make up sentences. And this is actually a very nice idea for such thing. We thought... How can we make it? Ok. At some point we came up with little bit an easy solution. Don't show the words, but the user can click on them, to display. First we have to think, what can be there, and after that click. The probability of hiding a word is 33%. And we also break the text on 5 letters in this game. This is a fun game to play as well, kind of reminds of literature.
We thought of a True/False quiz that we can be given at a school one time. And we tried to think, how can we do it? Well, we select one correct word, and another random from the same set of vocabulary. Thus, we can make a game that is kind of like the test. With 50% of the answers kind of possible to get correct. We don't want to make it a difficult experience. And because we want to study the vocabulary, we try a different approach. I think you liked this kind of a section on a test. So we added such thing here. We wanted to relate as many games as possible to the actual literature classes.
We looked at Facebook, and found something interesting. A very easy kind of a game, almost like a joke. Find "letter", or may be something else. And we wanted to make one game like that, also. We made one where, one word with a definition is repeated 2 - 3 times. And basically, we have to click it, and find. Very easy, and not so difficult to play. Usually, we just find it, or give up, if we cannot find it. And right after that continue to a new set of words with this game. I think you will notice that it's not difficult. So we just added a game that is easy. Sometimes there will be more such repeaters, just because of a coincidence.
This game is just like True/False, but the words are actually similar to each other. This we added as a degree of difficulty. Well, there are 2 answers given: one correct, and one incorrect. And they are similar looking to each other. For simplicity we alphabetized the list. You will notice that in our own word lists, if there are maybe 75 words or so, the words will often start with the same letter. So this is the part that is difficult. Just to confuse the user a little bit. I guess you can play either True/False or Relay, depending on what you like at the moment. Both games are good. The relay is a variation of this game.
There was another kind of game that we had on a test, at school. We were given a "Bank" of words. And we had to find which words from the Bank would go to some descriptions. This was also a popular part of history tests sometimes. And we would just know, that one word was already taken, and it would not go for a similar definition. It would make the test easier. So we made such game. Again, it's from a literature, history, or english classes that we were taking. Similar to an idea of a Bank. Well, somebody thought of such test-taking section, and it was a good idea. It kind of relates to learning vocabulary.
This game is related to some kind of cryptography. All same letters in all words are replaced by a number. There may be 10 such replacements, all different letters. And the letters that we need to replace all go from the letters that are given in the vocabulary. So we can get them from any language. Well you know what, all of our word games can work for any alphabet. Ok, so once the whole word is revealed, we show whether it is correct or not, by highlighting it in red or green. And it's a fun game, if we don't play it so often. A little bit difficult, however. But if we are bored, we can do it.
I read somewhere that it's possible to guess the whole word, if only the start and end parts are given. The whole middle part is gone, replaced with an underscore. It is a little bit challenging, where we have to guess, what the word is. It's going to help remember for the person, that this is a possible word that can happen for this kind of a look of the word. Basically, we have to recall what the whole word is. Minimum amount of help, but rather trying to remember majority of the word. There is a little bit of help however, where we show that this is how it may possibly be at the beginning and at the end.
This is a little bit of a joke. We have to find out which words are long, average, and short. But it will help in categorizing them. Some kind of categorization by length, will also help as being a variety for this kind of games. Some languages have long words, and some others have short words. Usually if a word is often short, we will remember it. And after that we will be skipping the words by length. We will focus on certain length of words, and remember them by this kind of categorization. Also another variety of games that we can make. I think it's a fun game, just to figure out if it's a long or a short word.
This is an advanced game to make, but still simple. We have to look at the words that begin with the same letter, or end with the same letter, or may be have 4 same letters. There are up to 4 words in each of these 3 sets. Also fun to play. Seems to be more of a thinking game for the person who made it. Sometimes there are less words in each set. I guess, we will be associating words that kind of have similar letters. This game is going to put words in a different kind of groups, like the other game (group). We tried to make a game that is working similarly to it. But based on different rules.
If half of a word is hidden, and the other half is shown, it becomes more of a game. Well, here we hide and show one half of a word. It's a little bit easier to play than some of the other games. And we can relax a little bit, knowing that we will not get the word to be incorrect most of the time. Again, we have to click on the word to show the whole word. I don't know, showing one half of a word is kind of popular these days. You know, you get one half, and the other half you don't get. Well, still it's possible to get to the whole thing from 50% of it shown. May be some kind of a gaming approach.
It is a scary notion, to get a remaing part of a word to be cut off. Sometimes we get something in a word cut off at a random point. Well, this is what this game is about. It is more of a risk taker approach. And I think that you will like this game closer to the end of the learning experience. Once you understand that you know most of the vocabulary, you will like seeing that you know where the word is cut off. If closer to the beginning, you will appreciate the fact that you memorized it already. If closer to the end of the word, you will see that sometimes the word is shown, and if you don't know it. you will also like that.
In some languages, we have to have a preposition on the end. And we probably want to know whatever the word means just from that. Well, try to guess. Minimum help is given, sometimes you will get it wrong. Actually most of the time it's going to be a guess work. If you like this kind of a thing, you can play this game. You will memorize after some time, that a certain combination goes with these words. After that we would usually go to other games. This game is a little bit difficult, and you will be mostly memorizing the end. Word endings will go better with this program, if we have certain word lists.
Missing a letter in a word, sometimes. Every 50% the words may have a missing letter. It's more of a paper-based idea. It is in fact difficult to notice such details. If you want to challenge yourself to have to notice a missing letter, and actually learn the correct spelling, use this game. Left click if it is correct. Right click if it is incorrect. If nothing happens on a click, you guessed it incorrectly. As you can imagine guessing this kind of a game is difficult. I don't know, who misses a letter? Well, the word is going to be incorrect. This is a type of a word game. Some people may say they find it to be useful for some occasions.
In this game, we just misspell a part of a word. Also, similar to missing, but a different variety. We actually, replace a letter in a word with some other letter. It is a little bit easier to notice, and it is some other variation of this kind of memorizing. You know, one time you make a mistake in a word, and you notice it, you will remember it after that. This is where we got the idea from. If you get it wrong, you will remember it. Same here, left click if correct, right click if incorrect. Sometimes you will notice that you are not guessing it correctly. I am going to say that this is easier than seeing a missing letter.
You know how some people say that you have to know some words forward and backwards? This is that game. It turns out to be an easy game after a little bit of practice. Read it backwards and you are done. There is no guessing needed, just determine if it is spelled backwards. For some languages, for example foreign, other than native, you will see that you don't know that it is spelled backwards. And it is kind of a joke as well. Since the person doesn't notice it. It will provide a little bit of practice to remember it. You will understand that you didn't read it correctly.
Something gets appended from the beginning to the end. Maybe you don't want to see it, but it's there. It is a practice for some languages. But it is an easy game. No penalty for getting it incorrect, just take off any extra parts. Compare to how the word starts. I decided to not make it difficult. It appears like a typo from a computer, and a little bit unnoticeable. Eventually the user will start noticing this kind of a thing. It is not a very important typo. But rather something that can be skipped. If you want this kind of checking of a word, you will want to try playing this game.
Flip game rearranges the word. You will not recognize it if a part of it appears someplace else. A very simple thing to do, but you will want to double-make sure that what you are looking at, is correct. It will look like a different word. So just keep a lookout for it. Also a variety that we could think of. It's based on a simple idea, just confusing the word a little bit. Some occasions we want to keep the spelling to be correct. We thought of this kind of spelling change. Another thing that we can try to do. Ok, we are focusing on the word here, not a definition. And we want to memorize the word rather.
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